Example 1 shows how to add a torrent to the engine and start the download
Example 2 shows how to hash check a torrent and show a progress indicator
1 class MainClass
2 {
3 ClientEngine engine;
4 string savePath;
5
6 // savePath is the directory where downloads will be stored
7 public MainClass(string savePath)
8 {
9 // Create a basic ClientEngine without changing any settings
10 this.engine = new ClientEngine(new EngineSettings());
11 this.savePath = savePath;
12 }
13
14 public void DownloadTorrent(string path)
15 {
16 // Open the .torrent file
17 Torrent torrent = Torrent.Load(path);
18
19 // Create the manager which will download the torrent to savePath
20 // using the default settings.
21 TorrentManager manager = new TorrentManager(torrent, savePath, new TorrentSettings());
22
23 // Register the manager with the engine
24 engine.Register(manager);
25
26 // Begin the download. It is not necessary to call HashCheck on the manager
27 // before starting the download. If a hash check has not been performed, the
28 // manager will enter the Hashing state and perform a hash check before it
29 // begins downloading.
30
31 // If the torrent is fully downloaded already, calling 'Start' will place
32 // the manager in the Seeding state.
33 manager.Start();
34 }
35 }
1 public void HashTorrent(TorrentManager manager)
2 {
3 // Note: The manager must be in the 'Stopped' state in order to perform
4 // a hash check. Also, to make the sample easier the event handler
5 // is not unregistered. In your application be careful you don't
6 // accidentally attach a new event handler every time the torrent is hashed
7 manager.PieceHashed += delegate (object o, PieceHashedEventArgs e) {
8 int pieceIndex = e.PieceIndex;
9 int totalPieces = e.TorrentManager.Torrent.Pieces.Count;
10 double progress = (double) pieceIndex / totalPieces * 100.0;
11 if (e.HashPassed)
12 Console.WriteLine("Piece {0} of {1} is complete", pieceIndex, totalPieces);
13 else
14 Console.WriteLine("Piece {0} of {1} is corrupt or incomplete ", pieceIndex, totalPieces);
15
16 // This shows how complete the hashing is.
17 Console.WriteLine("Total progress is: {0}%", progress);
18
19 // This shows the percentage completion of the download. This value
20 // is updated as the torrent is hashed or new pieces are downloaded
21 Console.WriteLine("{0}% of the torrent is complete");
22 };
23
24 // If 'true' is passed, the torrent will automatically go to the 'Downloading' or 'Seeding'
25 // state once the hash check is finished. Otherwise it will return to the 'Stopped' state.
26 manager.HashCheck(false);
27 }
1 2 ClientEngine engine = new ClientEngine(new EngineSettings(downloadsPath, port)); 3 4 //DHT 5 DhtListener dhtListner = new UdpListener (new IPEndPoint (IPAddress.Any, port)); 6 DhtEngine dht = new DhtEngine (dhtListner); 7 engine.RegisterDht(dht); 8 dhtListner.Start(); 9 //byte array of dht nodes can be null if you have never connect to DHT before today! 10 engine.DhtEngine.Start(nodes); 11 12 torrent = Torrent.Load("test.torrent"); 13 TorrentManager manager = new TorrentManager(torrent, downloadsPath, torrentDefaults); 14 15 //FastResume code need a BencodedDictionnary 16 //If you jsut start the torrent, you have no fast resume 17 // but if you have download a part of the torrent you can save fast resume data 18 //(manager.SaveFastResume()) and restore it later to do a quicker load 19 manager.LoadFastResume(new FastResume (BEncDictFastResume)); 20 21 engine.Register(manager); 22 manager.Start (); 23