Example 1 shows how to add a torrent to the engine and start the download
1 class MainClass
2 {
3 ClientEngine engine;
4 string savePath;
5
6 // savePath is the directory where downloads will be stored
7 public MainClass(string savePath)
8 {
9 // Create a basic ClientEngine without changing any settings
10 this.engine = new ClientEngine(new EngineSettings());
11 this.savePath = savePath;
12 }
13
14 public void DownloadTorrent(string path)
15 {
16 // Open the .torrent file
17 Torrent torrent = Torrent.Load(path);
18
19 // Create the manager which will download the torrent to savePath
20 // using the default settings.
21 TorrentManager manager = new TorrentManager(torrent, savePath, new TorrentSettings());
22
23 // Register the manager with the engine
24 engine.Register(manager);
25
26 // Begin the download
27 manager.Start();
28 }
29 }
1 2 ClientEngine engine = new ClientEngine(new EngineSettings(downloadsPath, port)); 3 4 //DHT 5 DhtListener dhtListner = new UdpListener (new IPEndPoint (IPAddress.Any, port)); 6 DhtEngine dht = new DhtEngine (dhtListner); 7 engine.RegisterDht(dht); 8 dhtListner.Start(); 9 //byte array of dht nodes can be null if you have never connect to DHT before today! 10 engine.DhtEngine.Start(nodes); 11 12 torrent = Torrent.Load("test.torrent"); 13 TorrentManager manager = new TorrentManager(torrent, downloadsPath, torrentDefaults); 14 15 //FastResume code need a BencodedDictionnary 16 //If you jsut start the torrent, you have no fast resume 17 // but if you have download a part of the torrent you can save fast resume data 18 //(manager.SaveFastResume()) and restore it later to do a quicker load 19 manager.LoadFastResume(new FastResume (BEncDictFastResume)); 20 21 engine.Register(manager); 22 manager.Start (); 23