Managing Torrents

Version 14 (Alan McGovern, 07/30/2009 01:06 AM)

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h1. Managing Torrents
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[[Managing Torrents#Example-1|Example 1]] shows how to add a torrent to the engine and start the download
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[[Managing Torrents#Example-2|Example 2]] shows how to hash check a torrent and show a progress indicator
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h2. Example 1
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<pre><code class="java">
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    class MainClass
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    {
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        ClientEngine engine;
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        string savePath;
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        // savePath is the directory where downloads will be stored
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        public MainClass(string savePath)
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        {
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            // Create a basic ClientEngine without changing any settings
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            this.engine = new ClientEngine(new EngineSettings());
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            this.savePath = savePath;
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        }
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        public void DownloadTorrent(string path)
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        {
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            // Open the .torrent file
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            Torrent torrent = Torrent.Load(path);
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            // Create the manager which will download the torrent to savePath
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            // using the default settings.
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            TorrentManager manager = new TorrentManager(torrent, savePath, new TorrentSettings());
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            // Register the manager with the engine
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            engine.Register(manager);
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            // Begin the download
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            manager.Start();
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        }
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    }
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</code></pre>
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h2. Example 2
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<pre><code class="java">
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        public void HashTorrent(TorrentManager manager)
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        {
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            // Note: The manager must be in the 'Stopped' state in order to perform
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            // a hash check. Also, to make the sample easier the event handler
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            // is not unregistered. In your application be careful you don't
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            // accidentally attach a new event handler every time the torrent is hashed
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            manager.PieceHashed += delegate (object o, PieceHashedEventArgs e) {
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                int pieceIndex = e.PieceIndex;
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                int totalPieces = e.TorrentManager.Torrent.Pieces.Count;
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                double progress = (double) pieceIndex / totalPieces * 100.0;
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                if (e.HashPassed)
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                    Console.WriteLine("Piece {0} of {1} is complete", pieceIndex, totalPieces);
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                else
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                    Console.WriteLine("Piece {0} of {1} is corrupt or incomplete ", pieceIndex, totalPieces);
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                // This shows how complete the hashing is.
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                Console.WriteLine("Total progress is: {0}%", progress);
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                // This shows the percentage completion of the download. This value
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                // is updated as the torrent is hashed or new pieces are downloaded
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                Console.WriteLine("{0}% of the torrent is complete");
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            };
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            // If 'true' is passed, the torrent will automatically go to the 'Downloading' or 'Seeding'
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            // state once the hash check is finished. Otherwise it will return to the 'Stopped' state.
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            manager.HashCheck(false);
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        }
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</code></pre>
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<pre><code class="java">
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ClientEngine engine = new ClientEngine(new EngineSettings(downloadsPath, port));
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//DHT
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DhtListener dhtListner = new UdpListener (new IPEndPoint (IPAddress.Any, port));
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DhtEngine dht = new DhtEngine (dhtListner);
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engine.RegisterDht(dht);
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dhtListner.Start();
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//byte array of dht nodes can be null if you have never connect to DHT before today!
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engine.DhtEngine.Start(nodes);
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torrent = Torrent.Load("test.torrent");
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TorrentManager manager = new TorrentManager(torrent, downloadsPath, torrentDefaults);
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//FastResume code need a BencodedDictionnary
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//If you jsut start the torrent, you have no fast resume
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// but if you have download a part of the torrent you can save fast resume data 
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//(manager.SaveFastResume()) and restore it later to do a quicker load
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manager.LoadFastResume(new FastResume (BEncDictFastResume));
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engine.Register(manager);
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manager.Start ();
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</code>
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</pre>